Changelog 1.00b:
+ added all credit systems
+ fixed show avtive downloads in bold
Changelog 1.00a:
+ fixed modeless preferences dialog
+ cleaned some missed parts of the sources
Changelog 1.00:
+ Based on neo mule 4.0 final
- cleaned codes
- renamed to qmule
- removed all links to eselfarm and the neo webpage
+ added efmod toolbar
- removed IRC
Binarys:
ed2k://|file|qMule%201.00b%20(0.46c)%20.rar|1941538|069ADC44D64B81967B9B2CAE683B1E89|/
Sources
ed2k://|file|qMule%201.00b%20(0.46c)%20-%20sources.rar|4055558|4FA7C241F2040BBDF3ABB946AA077EE5|/
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I have got inspired by the Frtk-evostar mod to create a clean mod basing on a hi-tech bad mod.
I have chosen the best mod ever the neo mod as base for my mod.
I’ll call my mod qMule, Q like the Q from star trek, because it will be an almighty mod, it will have all allowed features that are out there.
As far as I understood the neo mule problem, the normal version was already clean, so all I need to do for the first release was to cleanup the sources and rename the mod.
If there is something more to remove, tell it me and I’ll remove it.
Chagelog 1.00a:
+ fixed modeless preferences dialog
+ cleaned some missed parts of the sources
Chagelog 1.00:
+ Based on neo mule 4.0 final
- cleaned codes
- renamed to qmule
- removed all links to eselfarm and the neo webpage
+ added efmod toolbar
- removed IRC
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Binarys:
ed2k://|file|qMule%201.00a%20(0.46c)%20.zip|2588983|B119AB2DA8D3EEFD2C317353638213C3|/
Sources
ed2k://|file|qMule%201.00a%20(0.46c)%20-%20sources.zip|4549389|F97BDA85BEB3F91E18B8C293D26F1825|/